Showing posts with label Rory. Show all posts
Showing posts with label Rory. Show all posts
Friday, 9 September 2011
Card games
Sometimes we don't get a lot of time to explain to people how they should approach their brand. Our little leave behind pack of cards is designed keep people thinking about their brand long after we've left them.
Tuesday, 7 June 2011
Birthday card
A good friend of mine recently found himself in need of business cards and an identity. As a birthday surprise I designed him a logo and card and had them printed and delivered to him. It's a pretty good feeling when you can positively use your profession to impact those closest to you.
Friday, 3 June 2011
Keeping British Heritage alive
A few years ago we had the opportunity to get involved with branding one of the UK's greatest art heritage sites - the Stanley Spencer gallery. It was with a real sense of pride that we helped establish the gallery in the heart of Cookham; the home town and inspiration of Spencer.
With record prices for Stanley Spencer and L S Lowry claiming the headlines of last weeks 20th-century British Art auctions, having a solid home for Spencer's work is more important than it's ever been.
With record prices for Stanley Spencer and L S Lowry claiming the headlines of last weeks 20th-century British Art auctions, having a solid home for Spencer's work is more important than it's ever been.
Wednesday, 6 April 2011
Three part iPad series
When creating personal work I often struggle with the inertia needed to create images in a series. Singular pictures represent far less of a commitment and the energy needed to finish them is often generated entirely from the excitement of the concept. For me, the end of one drawing usually represents a dissolving of that excitement and the motivation to continue with an idea has to be built elsewhere. With the above sketches the excitement to persist with a theme came from the tools I was using to create. Every drawing I do on the iPad still feels like a learning experience and for me it represents the perfect time to capitalize on creating that most elusive of beasts, the three part series.
NB. Number one of the series can be seen further down the blog
Thursday, 10 March 2011
Finger painting
I've dabbled with a few different sketching/painting apps for the iPad but few have captured my attention long enough to create something of note. For anyone familiar with digital desktop sketching, iPad drawing can often be a frustrating experience. A stubby digit is much less precise than a mouse pointer and a lack of keyboard really starts to show when short cut commands have to be selected from a menu (or worse by using complicated finger gestures).
For me Adobe Ideas gets it right. It doesn't try to recreate a desktop drawing experience but rather limits the controls at your disposal in favour of a streamlined interface. You can't cut/paste, create perfect shapes, fill, scale or even draw straight lines. What you get in the absence of all that is a piece of software that genuinely feels intuitive to use with one finger. Above is my first crack at finger painting but already I feel pretty hooked by it.
Tuesday, 22 February 2011
Storytelling
Monday, 22 November 2010
Friday, 29 October 2010
A little pro bono work
Friday, 9 July 2010
Pixel Orca
Perhaps it's my love of 16bit era video games that makes me swoon over this awesome Douglas Coupland sculpture. Seen bursting out of a Vancouver promenade via engadget.com
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